


Its ADS time is identical to the other submachine guns at 200 milliseconds. The MP5 has average handling statics for the SMG category. This comes at a heavy price, however, due to the increased ammo consumption and recoil. This rate of fire can be increased with Double Tap at 1064 RPM. The MP5 has a moderate rate of fire for the submachine gun class at 800 RPM. As with most submachine guns, wall penetration power is very low. Reload speeds, empty or not, are some of the fastest in the submachine gun class. Hip fire is a valid tactic as the high damage offsets the relatively low rate of fire. This is offset somewhat by its high center speed of 1700. The MP5's recoil profile is 70 upwards and to the left, 80 to the right, and 30 downwards recoil kicks up fairly strongly and to the right. As with all sub machine guns, the MP5's high damage at close range drops off very quickly, making it very competitive at close range but inferior to weapons such as assault rifles or sniper rifles at long range. Head shots generally decrease the number of bullets to kill at most ranges by one. It has very high damage and range for a submachine gun, being a three-shot kill up to 18 meters and being a five-shot kill at 25 meters. The MP5 kills in three-to-five shots, and two-to-four shots with Stopping Power equipped. It is one of the more popular submachine guns in multiplayer because of its low unlock level, relatively controllable recoil, and high damage at close range. In multiplayer, the MP5 is available at level 1, in the default class "Spec Ops", and can be equipped with a Red Dot Sight, Silencer or ACOG Scope. 16.4 Call of Duty: Modern Warfare RemasteredĬall of Duty 4: Modern Warfare & Modern Warfare RemasteredĬall Of Duty Mobile Review - Boots On The Go.3 Call of Duty: Modern Warfare: Mobilized.2 Call of Duty 4: Modern Warfare (Nintendo DS).1.5.2 Call of Duty: Modern Warfare Remastered.1 Call of Duty 4: Modern Warfare & Modern Warfare Remastered.
